Localized Audio
Introduction
As is the case with the majority of AAA games released in the last couple of decades, Call of Duty: Black Ops III has full support for localized audio across a wide range of locales. If you wish to utilize localized audio in your pojects, it is very simple and we will demonstrate it below.
Preparing your audio
To start off you will need to ensure you have the required audio for the supported locales. Based off Steam and Launcher, Black Ops III supports the following regions:
Name | Shorthand Name |
---|---|
English | en |
French | fr |
Italian | it |
Spanish | es |
German | ge |
Portuguese | bp |
Russian | ru |
Polish | po |
Japanese | jp |
Traditional Chinese | tc |
Simplified Chinese | sc |
English Arabic | ea |
You will require sounds for each region during compile, if you do not have sounds for a particular region, then I recommend falling back to English by and copy and pasting it, but you will still require the folder to exist and contain the sounds for the region.
Next you’ll need to create a new folder in Black Ops III’s directory:
soundloc_assets
This is where localized sounds will reside, in this folder you’ll also need to create a folder for each language using the shorthand name, for each language this would be:
soundloc_assets\en
soundloc_assets\fr
soundloc_assets\it
soundloc_assets\es
soundloc_assets\ge
soundloc_assets\bp
soundloc_assets\ru
soundloc_assets\po
soundloc_assets\jp
soundloc_assets\tc
soundloc_assets\sc
soundloc_assets\ea
You sound alias paths will be relative to soundloc_assets\<locale>
, so if your audio is contained in soundloc_assets\<locale>\some_character\scream.wav
then your alias file spec should be some_character\scream.wav
.
Note
sound_assets
or else snd_convert will throw an error.
Compiling
Once done you can compile your map/mod and with any luck you’ll have working localized audio. SND_Convert isn’t exactly a shining example of a good tool and may require multiple attempts to compile audio, especially when dealing with large amounts.
Feedback
Was this page helpful?
Glad to hear it! Please tell us how we can improve.
Sorry to hear that. Please tell us how we can improve.